Remon’s Design studio based in the Bay Area, California. Collaborating with internal client teams supported by his team he created user experiences and products for clients and self initiated products.
A focus on what's next for a wide variety of established and emerging technologies, either focussing on a v1 product design or a future vision through well thought out design, typically supported by prototyping is at the core of the team.
Kinetic Aesthetic has worked for Microsoft, Salesforce, Unity, Facebook on v1 mobile product, large screen experiences, augmented reality and machine learning.
Kinetic Aesthetic launched its own product called Whorl, a playful art and design tool for creative exploration and discovery.
As one of two Adobe Principal Designers, he has developed and brought to market several products, interaction models and essential contributions to Adobe’s ecosystems.
In this role he provided teams with design, prototypes, creative direction, design reviews, leading by example and was instrumental in transforming design at Adobe from an afterthought to a strategic method to move the business forward and create a culture of excellence.
Remon has initiated this project with Adobe’s VP of Design at the time. Project Context is a user experience incubation project focussing on interactions for large touch screens and connected devices. This was developed into a successful enterprise platform extension for Adobe called Adobe Experience Manager Screens. Project Context has been showcased in Adobe’s creativity conference MAX keynote twice in a row and in Adobe’s Marketing Summit keynote. It was also presented and shipped as part of the Adobe Experience Manager platform. To get from incubation to platform product Remon worked with brands like Wired Magazine and UnderArmour who became early adopters of the prototype and eventually acquired the platform product.
The years following Remon continued to design for a range of Creative Cloud mobile ecosystem apps like Photoshop Mix and Fix, Voice (Now called Express) and Illustrator Draw. On these projects, he led designers, engineers and product teams, supporting what has become a strategic business for Adobe.
Conceived, designed and prototyped an overarching shape drawing concept for touch. A part of this vision was presented at Adobe’s Creativity conference MAX.
Remon Tijssen founded fluid.nl to focus on design and user experiences for brands, agencies, nonprofits and experimentation. Fluid's projects spanned entire spectrums of interactive applications, dynamic software, digital content experiences, games, toys, events and presentations.
Between 1999 and 2008 Fluid created award winning and broadly published work for global and local brands in advertising, entertainment and cultural fields like: MSNBC, Nike, Adidas, Desso Esco, Heineken, Doors of Perception, the Next Generation Foundation, Lego, Nintendo, Novib, Orange, Philips and Steelcase.